A Pocket Guide to Key Genres, Films, Techniques and Movements
Ian Haydn Smith
The Short Story of Film is a new and innovative introduction to the art of film-making. Simply constructed, the book explores 50 key movies, from superhero blockbusters to indie darlings. The design of the book allows the reader to navigate their way around key genres, movements and techniques with ease. Accessible, concise and fun to read, this pocket guide will give moviegoers a new way to enjoy their favourite films and to discover new ones to watch.
Bookbinding is a unique and essential reference guide for designers, explaining industrial bookbinding techniques with a focus on the design and conception of print products. Packed full of insights from the world’s best bookbinders, it contains everything you need to know about folding, stitching and binding to create beautiful books.
Franziska Morlok has worked at Sagmeister inc, Leonardi.Wollein and Fons Hickmann m23 and currently runs her own studio, Rimini Berlin. Miriam Waszelewski is an award winning freelance graphic designer with a focus on editorial design. She is the art director for me.URBAN magazine.
Arrows, swashes, swooshes, globes, sunbursts and parallel, vertical and horizontal lines, words, letters, shapes and pictures. Logos are the most ubiquitous and essential of all graphic design devices, representing ideas, beliefs and, of course, things. They primarily identify products, businesses and institutions, but they are also associated, hopefully in a positive way, with the ethos or philosophy of those entities. The 50 logos in this book are examples of good ideas in the service of representation, reputation and identification.
Imagine the best movie-themed pub quiz you’ve ever been to, but without suffering the hangover the next morning!
From heroic heroines, famous final lines and award-winning directors, to Hollywood’s golden age, memorable movie flops and the film world’s biggest franchises, the book’s over 1,600 questions cover every aspect of the movies.
Thrown in among the brain-testing questions are a series of visual quizzes and challenges—including an It’s a Wonderful Life spot-the-difference and the world premiere of a Jean-Claude van Damme-themed wordsearch!
Paperback 288 pages 280 illustrations Size: 234 x 153 mm Published: 26/08/2019
Telling yourself you have all the time, all the resources and all the money in the world just kills creativity and self-discipline. Why not try to limit yourself and unleash your creativity! Designer and advertiser Ralph Burkhardt has put together this inspirational pocket book, with a proven method that can help you tap into your creative and business potential and, above all, get results. Replete with quotes, checklists, cool illustrations and encouraging words, this little book packs a punch, revealing the simplest and most effective way to tap into your creative genius and set goals. A great tool to pass around during brainstorming meetings, or to keep handy on your desk at work.
Limit Yourself and Unleash Your Creativity contents:
What, why, who?
What is creativity?
Everyone can be creative!
The true creative myth
The creative process
Reflect on your creativity
Think inside the box
Limitation’ might sound like a bad word
Who needs limitations?
What kind of limitations are there?
What limitations can do for you
What you need to bring
Who’s afraid of the blank page?
The creative trajectory
Why total freedom doesn’t liberate
Ready, mindset, go!
01 LIMITATIONS OF TIME
Learn to love deadlines
Make better use of your time
The five-minute time limit
One painting / poster / logo / lettering a day
02 LIMITATIONS OF RESOURCES
How to deal with a limited budget
Improvisation = innovation
Exploration through limitation
03 LIMITATIONS OF DESIGN PRINCIPLES
Refine your colour palette
Limit your typefaces
Why Frank Gehry loves limitations
Music at the limits
04 LIMITATIONS OF A BRIEF
‘ Do whatever you like!’
Discovering the client’s needs
Just don’t do it
What to learn from Dr. Seuss
05 LIMITATIONS OF MEDIUM
What is minimalism?
How to simplify and intensify
Maximum meaning, minimum means!
Embracing technical limitations
Use your digits!
06 LIMITATIONS OF SKILLS
Team up with others
Try random limitations
Harness someone else’s creativity
07 LIMITATIONS OF SPACE
Size does matter!
Decide what’s important
Do it ‘Like a Rolling Stone’
The ultimate limitation scale
Take the first step!
What to do with immutable limitations
A generation of demands
Limited to only one world
Credits / Bibliography / Thanks
Paperback 128 pages 40 illustrations Size: 178 x 120 mm Published: 04/11/2019
Drag is transformation, communication and, above all, exaggeration, where gender non-conformity is the plat du jour. Drag: The Complete Story observes this increasingly complex world by exploring drag’s journey through the twentieth century.
Corralled into thematic chapters, including glamour drag, art drag, butch drag, black drag, historical drag, comedy drag and popstar drag, this book is the first flamboyant and poignant survey of drag culture.
Drag: The Complete Story is not just for fabulous queens and drag enthusiasts, but for anyone interested in gender fluidity and the culture surrounding it.
Don’t Get a Job, Make a Job explores strategies for graduates to gain exposure in the creative industries – including design, fashion and advertising
Too often a design or architecture degree is seen as a means to an end (a job in an established practice). But imagine for one moment that there are no employers, no firms to send your CV to, no interviews to be had – what would you do? How would you forge your own path after graduation?
The current economic climate has seen many graduates chasing a finite number of positions. The most ingenious and driven designers have found weird and wonderful ways of making opportunities for themselves, often by applying their skills across the creative disciplines of art, design, architecture and interiors. Knowing what you want from your design career and being able to adapt your strategy to suit is basic and vital – just like in the wild, designers need to evolve.
The book celebrates the various strategies that students and graduates are taking to gain exposure, while also including interviews and inspirational advice from those who are now enjoying success as a result of their creative approach to employment.
So you’ve graduated. What now? Where do you live? Can you afford to live? How can you make money doing design? How do you get a job? Who do you want to work for and are you good enough?
This book is a comprehensive and insightful guide to anything and everything that is of use to those looking to break into the creative industries,sharing experiences, ideas, advice, criticism and encouragement. With sections covering education, portfolios, jobs/freelancing, working process and personal development, this straight-talking, funny and frequently irreverent guide is a must-read for all creative arts students.
How to be a Graphic Designer without losing your soul
Graphic designers constantly complain that there is no career manual to guide them through the profession. Adrian Shaughnessy draws on a wealth of experience to provide just such a handbook. Aimed at the independent-minded, it addresses the concerns of young designers who want to earn a living by doing expressive and meaningful work and avoid becoming a hired drone working on soulless projects. It offers straight-talking advice on how to establish your design career and suggestions – that you won’t have been taught at college – for running a successful business.
This revised edition contains all-new chapters covering professional skills; design thinking; and global trends, including social responsibility, ethics and the rise of digital culture. Also included are interviews with leading designers: Jonathan Barnbrook, Sara De Bondt, Stephen Doyle, Ben Drury, Paul Sahre, Dmitri Siegel, Sophie Thomas and Magnus Voll Mathiassen.
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